Jun 16, 2007, 08:53 PM // 20:53
|
#21
|
Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
|
I think the duration nerf is fine, but I would have liked to have seen the casting time reduced to 1 second...
|
|
|
Jun 16, 2007, 08:54 PM // 20:54
|
#22
|
Forge Runner
Join Date: Dec 2005
Guild: Galactic President Superstar Mc [awsm]
Profession: E/
|
Quote:
Originally Posted by Faer
Because pressing F2 to swap to another weapon is horrendously difficult.
Your example isn't a very good one.
|
QFT.
You don't even have to weaponswitch as a Terratank, you'll take 0 DMG anyway.
My advice: Use your brain, move on to the next farm. There's more to Guild Wars than farming.
|
|
|
Jun 16, 2007, 08:56 PM // 20:56
|
#23
|
Krytan Explorer
Join Date: Aug 2005
Location: Long Island
Guild: So Goth We Crap [Bats]
|
Quote:
Originally Posted by lord_shar
I think the duration nerf is fine, but I would have liked to have seen the casting time reduced to 1 second...
|
I hope that was a joke, although an unfunny one. I don't see how people didn't see this nerf coming a mile away.
|
|
|
Jun 16, 2007, 09:32 PM // 21:32
|
#24
|
Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
|
Quote:
Originally Posted by NekoZ
I hope that was a joke, although an unfunny one. I don't see how people didn't see this nerf coming a mile away.
|
I routinely farm UW with a terra-tank, and stoneflesh aura's old form made it ridiculously easy. The new version requires more attention on my part, but it's still more than usable for solo-farming, even in HM.
|
|
|
Jun 17, 2007, 02:07 AM // 02:07
|
#25
|
Pre-Searing Cadet
Join Date: Jun 2007
Profession: W/E
|
In my opinion I would like Stoneflesh aura to be upped back to 15 seconds at 12 earth, even reduce the reduce damage, just so it's somewhat viable to secondary professions although I only play a warrior (maybe I'll try a different class with my empty slots one day. ) so I don't know if it's viable as a secondary for any other profession.
If lord_shar isn't having any problems with farming and if most other primary elementalists aren't having any problems, maybe it's just hurting those with the elementalist as the secondary profession?
A warrior probably shouldn't even be using stoneflesh aura but I like it, especially when fighting those with whirling defense in Nightfall... -.-
|
|
|
Jun 17, 2007, 03:41 AM // 03:41
|
#26
|
Krytan Explorer
Join Date: Feb 2007
Guild: Aatxe Pirates [YaRR]
Profession: A/
|
The nerf was for the better.
|
|
|
Jun 17, 2007, 04:09 AM // 04:09
|
#27
|
Krytan Explorer
Join Date: May 2006
Location: My dog let's me crash at her place.
Guild: POB
Profession: R/
|
Quote:
Originally Posted by Lotrfish
Staff Wrapping of Enchanting
|
that's about it. my bro who uses earth in standard pve said he wasn't really concerned with it for the purpose of straightup playing the game.
but yeah...enchant mod and/or serpent's quickness. still not the level of the protective bond nerf. also shy of the level of the visage nerf for the vengeful rit farming build which can be managed (even though it is impossible to maintain ancestor's and sympthetic visages indefinitely anymore)
anet just likes to make you work when you farm. vengeful rit is still relatively mindless if you're used to it and so is 55-ing. you'll manage. this encourages you to heal more if you use aura of resto in your build! look at the positives!
|
|
|
Jun 17, 2007, 05:03 AM // 05:03
|
#28
|
Forge Runner
|
Quote:
Originally Posted by ArKaiN
Thats not the point. Its harder to do the same thing, but you can still do the same thing. So its basically adding a nuisance. Hurray for more annoying ways to do the same things!
|
I don't know about you, but when I farm I have 19-20% enchantment extending mods active at all times.
All 20% now, actually. Galigord's Staff and an Icy Blade Axe of Enchanting. (The latter because for some reason I got great Plains of Jarin drops about two weeks longer than most people did ...)
I've never really tested whether the enchanting mod matters on the renewal of Kinetic Armor, but I've always kind of thought it does. Given that, that's my farming weapon sets, and even if I don't take Kinetic Armor I have the mods.
|
|
|
Jun 17, 2007, 09:28 AM // 09:28
|
#29
|
Krytan Explorer
|
what was the problem with terra tanks in pvp ?
the only place where they can be annoying is RA, and if your team can't interrupt a 2s cast skill or remove some enchants you'll realy have problems making 10 wins in a row
besides, terra tanks do little damage (as long as you don't use frenzy while he's enchanted with sliver armor), and are useless in team play
fighting a team with a terra tank is a kind of 4 vs 3 match
|
|
|
Jun 17, 2007, 11:31 AM // 11:31
|
#30
|
Desert Nomad
Join Date: Mar 2006
Guild: Twenty Gold For Mountain Troll [Tusk]
|
If Anet wanted to have you maintain the skill then it would be an upkeep enchantment like Vig Spirit. It isn't so stop whining about it's recharge time. And if this is about farming, welcome to the club. This is not the only time skills that have been used in farming have been nerfed.
ZOMG you might have to switch to a +20% enchantment weapon to cast it!!!1
|
|
|
Jun 17, 2007, 11:38 AM // 11:38
|
#31
|
Krytan Explorer
Join Date: Sep 2006
Location: Dead Isle
Guild: Farmers Of Woe [FoW]
Profession: W/
|
hahaha So your fun little skill got nerfed...Too bad. Work around it.
As for solo farming...well... Read above statement.
Skill nerfed because People in PVP were takin advantage of this skill
resulting in complaints. Therefore alteration of the skill.
So before anyone points fingers at anyone...Go and sit in the corner and have a cry.
|
|
|
Jun 17, 2007, 11:53 AM // 11:53
|
#32
|
Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
|
*Flips off all the PvPtards who 'defended' the nerf by attacking the original poster*
It was an unhelpful nerf.
There may have been a problem on the playground tag side of Guild Wars... but that would only be because people aren't bringing things like Chilblains and the like with them enough. There aren't any shortage of ways to take down earth elementalist tankers.... even without this unneeded nerf.
What the nerf IS doing however is gradually reducing the number of viable farming builds down essentially toward just the one... the 55 monk.... the same used by the bots. Sometimes that isn't even an option, but apparently that is what A-Net wants... More people playing the 55 monks... possibly more farmers (since that actually makes them money when they ban the fetchers)... and none of the rest.
Ridiculous.
It might not have occurred to you.... but people "taking advantage" of any skill in PvP is what stops it being entirely a game of luck between completely identical teams in the first place. Not only that but since it was one that could be fairly easily countered, there is NO cause for complaint.
|
|
|
Jun 17, 2007, 12:05 PM // 12:05
|
#33
|
Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
|
The nerf was designed to make the players think more actively than passively. By reducing the window of opportunity to refresh the enchantment, it forces the player to be actually watching it recharge and re-use it quickly.
The previous version of the skill allowed a bit too much leeway. By now, every player who frequents these forums should realise Izzy doesn't want passive play, even in farming. It doesn't take much to adapt, and the nerf didn't ruin its use as part of a solo farm build. Anyone who thinks otherwise needs to take a good look at their skills/equipment and attributes, then come back and prove us wrong.
|
|
|
Jun 17, 2007, 12:29 PM // 12:29
|
#34
|
Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/E
|
A-Net hates farming more than anything, so they won't change it back I think
Once A-Net notices that people can still have it on all the time with 20% longer enchants, they'll probably nerf it into the ground even more.
Better just wait till someone finds a new farm build and use that until it gets nerfed. As for PvP'erscomplaining about the skill being overpowered: lol you can't even kill someone who's entire build relies on 1 enchantment? Even me (a PvE'er with no knowledge at all about PvP builds) can kill a terra tank.
You just remove the enchant, daze, interrupt, slow down casting time etc etc. I think any profession can kill terra tanks with 1 skill if they want...
|
|
|
Jun 17, 2007, 01:05 PM // 13:05
|
#35
|
Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
|
Quote:
Originally Posted by Faer
NO U!
Cutting down on the amount of Earth Tank Griefers in PvP is totally "called for".
Try glancing at life from the other side of the looking glass, eh?
|
If you cant kill an earth tank then your gonna have a hard time with a 55 monk, but the skill still chains anyway so earth tank grievers shouldnt have a problem.
The griefers are only in RA anyway, hardly a big deal, just a small corner of the pvp world, you dont see E/D tanks in any serious form of pvp.
|
|
|
Jun 17, 2007, 01:06 PM // 13:06
|
#36
|
Krytan Explorer
Join Date: Feb 2007
Guild: Aatxe Pirates [YaRR]
Profession: A/
|
Quote:
Originally Posted by Bug John
what was the problem with terra tanks in pvp ?
the only place where they can be annoying is RA, and if your team can't interrupt a 2s cast skill or remove some enchants you'll realy have problems making 10 wins in a row
besides, terra tanks do little damage (as long as you don't use frenzy while he's enchanted with sliver armor), and are useless in team play
fighting a team with a terra tank is a kind of 4 vs 3 match
|
Not really like a terra tank. An E/D with the normal tank skills and obsidian flesh can stop spell interupts and most of the enchantment removals. Also, not many people bring interrupt in RA. Also, tanks still aren't that bad of a problem.
Also, terra tanks are still very possible, but you might have a problem.
|
|
|
Jun 17, 2007, 01:19 PM // 13:19
|
#37
|
Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
|
eh, 20% enchant makes it 19 or 20 seconds depending on rounding... bring glyph of elemental power as well, and it lasts longer AND reduces damage more. and that lasts for 5 spells so you can also get a higher powered sliver armor and a couple other ele spells off... like shockwave, perhaps.
speaking of shockwave, that spell kicks ass on an earth tank in pvp, people don't see it coming and it does a good bit of damage.
|
|
|
Jun 17, 2007, 08:13 PM // 20:13
|
#38
|
Lion's Arch Merchant
Join Date: Dec 2005
Location: SF, CA
Profession: W/
|
You don't see any geomancer tanks in competative pvp... Even if you did, a single interrupt ruins it anyways.
|
|
|
Jun 17, 2007, 08:56 PM // 20:56
|
#39
|
Lion's Arch Merchant
Join Date: Jun 2005
Profession: Mo/Me
|
Nerfing for RA. GG. Pity we cannot buff player knowledge so nerfs for RA would not be needed.
|
|
|
Jun 17, 2007, 09:01 PM // 21:01
|
#40
|
Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
|
yah about damn time....
time for some people to learn real builds
Last edited by ShadowsRequiem; Jun 17, 2007 at 09:03 PM // 21:03..
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 10:18 AM // 10:18.
|